of
KeliaThe element of the Day; stands for Truth
Light has the following Secondary Elements:
The element of the Oceans; stands for Change.
Water has the following Secondary Elements:
The element of the Night; stands for Secrets.
Light has the following Secondary Elements:
The element of the Mountains; stands for Reliability.
Light has the following Secondary Elements:
The element of the Sky; stands for Freedom.
Light has the following Secondary Elements:
The element of the Underground; stands for Passion.
Light has the following Secondary Elements:
A proud race that have a delicate and primal humanoid appearance, with beast legs, horns and pointed ears. They are immortal and though not proportionally stronger in magic their usage and types differ from Magone magic. Though they walk among the other species they tend to keep to themselves and the majority live in their capitals that are hidden in the wilderness. Their capitals are ruled by a noble family, who answer to the royal family who have ruled since the birth of their species. The seat of the royal family is hidden from the other races. Their main deity of worship is the Goddess Saevanna, but they also hold Lazair, Lyel, and Solnyn in high regard.
The Lefrain can be categorised into their 5 bloodlines; each with their own duties, affinities, and physical aspects. It isn’t uncommon for Lefrain with mixed bloodlines, but they are made to choose when they reach adulthood. The bloodlines originate from the legends of the birth of the species; the first five Lefrain born begin the origin for each bloodline, and also the bloodlines duties. The fifth bloodline was eliminated in the first Dark Era, though traces remain.
The first bloodline, charged with the duty of ruling over the Lefrain. The smallest of the bloodlines, all kings and queens of the Lefrain are from this bloodline. As they are immortal, it is more common for the current sovereign to step down, passing on the crown to their heir. If there are more than one descendant, then the most suitable is chosen, and the others take on a noble role in the royal court, or become a ruling noble in one of the other cities. As by this rule. All cities and the capital are ruled by the royal bloodline. Aside from having a strong affinity for magic, they are marked by their sharp features and ivory skin, which contrasts their dark eyes and white hair. Their ears point upwards, and they have single horns.
The second bloodline whose duty it is to protect not just the royal bloodline but all of the Lefrain. Physically the toughest of the bloodlines, the majority of them become warriors, or at least a job relating to it; such as a blacksmith. Additionally to a strong physical form, they are well practiced in black magic, though it is only of average strength. They have dark skin, dark eyes, and light brown to white coloured hair, backward or low lying horns, and level ears.
The third bloodline, whose duty is to guide the Lefrain people, they are made up of magicians and scholars; recording history and knowledge of their people. They are the strongest and most diverse in magic across elements and types. They have a more fragile physical appearance, with strikingly light coloured eyes, and white hair. Their skin is dark, with twisted horns, and level ears.
The remaining bloodline considered the common folk and charged to serve. They occupy all jobs from hunters and gatherers to crafters and entertainers. They are the most numerous of the bloodline. They are most diverse physical appearance and in magic ability and strength, their ears are pointed downward, and they have antlers.
The lost bloodline, they were charged with gathering information and watching the world. Essentially they were spies, working on the border of the law, which is also the reason why they died out in the first Dark Era. When the Nhillpaic attacked and the Lefrain fought back, the Watcher Bloodline attempted to get behind enemy lines so to speak, and into their heads. This led them to risking the forbidden magic’s, which ultimately led to their demise; either by the magic backfiring, by the hands of the Nhillpaic, or by the hands of their own kin when they become corrupted. Thus the bloodline vanished, though some Lefrain still carry its heritage. Physically they shared the ivory skin and dark eyes with the royal bloodline, but they have dark coloured hair, and downward pointing ears. And unlike the other bloodlines they have three horns instead of two.
Related to the Perna, they have the upper body of a human, and the lower body of a fish. They live in the oceans mostly, but sometimes they venture up steam into lakes. They are immortal and like Magone, some of them are magic users. Their magic can give them legs to walk on land for a certain amount of time, but most never do. They live in groups of 15 to 30, and while they have a kingdom where they live, a lot travel with their swarms through the oceans.
There are two kinds of Ocru who differentiate themselves through their culture;
The Ocru that live in the capital, they are more colourful and extravagant than their brethren. They are also physically more elegant and friendly. Most of the Ocru are part of their grouping. They live under a Parliamentary Monarchy.
These Ocru live in pods and travel through the ocean. They have more darker colours that camouflage them, additionally they tend to have spines and other offensive physical attributes; which they developed through the ages. They are also more aggressive and cautious than their brethren. They are ruled by Oligarchic families.
They live in another plane, to which they were banished to by the gods. Through gates they can enter into Kelia and often do. They were up till now the cause of three dark eras, before they were banished again. Not much is known about their society, but the demons are of varying mental capability and physical appearance. Though mostly believed to be evil, they actually also vary in purpose, most mindless beasts, some actually ill natured, and a few neutral or good willed. They can be categorised into Devils, who are mortal, or Demons, who are immortal. Beyond that they can be ranked by power or intelligence; those with higher intelligence tending to group together, some even forming a small society, although those are uncommon. Those with lower intelligence tend to follow one leader and are controlled by their natures. Though most Nhillpaic are caught in the other plane, there are a few that live in Kelia; some are hidden amongst the general population. But the majority are hidden in the Nhillpaic Range where they range free. This causes the other species to avoid the mountain range.
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Mortal creatures with varying bestial appearance depending on their tribe. They don’t think much of the other species, except for Axerms who they have a peaceful relationship with. There are three tribes.
The largest tribe, who live on the desert Isle. They have the largest wings, with vulture like feet and a slim short hair back. They possess fire and storm magic which helps them survive in the desert. Their diet is mostly desert vegetation and large creatures.
Appearance
Colours: Brown to Red
Lair
Their lair is located by the south bay of the desert isle; they are also the main inhabitants of the island.
The smallest tribe, who live in the western mountains. They are also the smallest in physical size, with wings used more for gliding. They posses the upper body of an owl and the lower body of a muscular wildcat. Their wings end in claws and their long winding tails too have spikes. They feed on small mammals and possess air and stone magic.
Appearance
Colours: White/Grey/Black
Lair
Located at the source of the Tia Ceolar in the Ceolar Forest. They have the closest relation to the Axerm as it is a shorter fly from their lair.
The most diverse tribe who live on the southern island. They are the most varring in physical appearance, with enough food and peaceful conditions that their appearance is more focused on beauty than practicality. They possess the magic of water and ice, and are the only tribe that can swim and dive.
Appearance
Colours: Diverse
Lair
Located on the southern isle by the south coast and Ruant Groodsare.
Powerful immortal creatures who ruled the world in the dragon era. At the end of the era a lot of them chose to return to their remote kingdom in the Axerm volcano. Few in numbers, their age can be guessed by their size. Some take human form to walk amongst them, those are the few who aren’t too proud to socialise with the lower folk. They are also powerful magic casters. They officially have a gerontocratic government, though it is rather superficial; most issues are solved amongst themselves and any larger decision is made by general vote.
The Axerm are split into 6 subspecies; each with a different appearance and preferred habitat. Though not weaker in any fields, each subspecies has they favoured elements which are coupled by their favourite habitat. Each subspecies has a main element and a sub element.
of elements Fire and Light
They thrive in the Lava of the Axerm Volcano. They have tough scales which retain the surrounding heat. They are recognised by the larger number of horns, spikes, and barbs.
of elements Stone and Fire
They thrive in the Axerm Mountains and forests that surround them. They are the largest in siye with the smallest wings.
of elements Water and Wind
They thrive in the Water. They are longest and expert swimmers. They are also most resistant to the cold. They are recognisable by the fact that their scales are always cold to the touch.
of elements Wind and Stone
They thrive in the Sky and are considered the best fliers; the most agile and nimble of all Axerm. They have the largest wings and have the least weight.
of elements Light and Dark
They thrive in the Daylight. Their scales are reflective and they are large in size, they also have two sets of wings.
of elements Dark and Water
They thrive in the Night. They are the smallest in size and agile fliers. They are recognisable by the dull scales.
Born from the earth itself, their skin is like stones and moss. They are mortal and live their lives close to nature, there are two parties; those that live by the old laws of magic, and those who look towards the future; those are also more likely to live in cities.
The Johackle are roughly sorted into two groups which, though at odds with each other over culture, get along peacefully.
These Johackle follow their old ways, they are more primal in dress and attitude, preferring to keep away from the other races and in their mountains.
This ‘movement’ split itself of from the others near the end of the Era of the Gods. They are more social with the other species and are often present in their cities as blacksmiths, merchants, or metal workers.
A peculiar race whose origin is open to debate; the strongest theory being that the Goddess gifted some animals with the ability to alter their physical shape. Thus lifespan, appearance, and abilities vary and they have no social communities. Often used as familiars by magic users, because their very being contains magic in its purest form. They are though all mortal. Their human form with retain animal features if they are not disciplined in their transformation.Since they are so few they tend to be loners, exceptions are same species shifters that live as groups, often connected through family ties. Some prefer to live amongst their beast brethren rather than their human kind. They have agovernmental rule of Gerontocratic Prides.
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This symbol represents the balance in the world and between good and evil. The red crescent represents the evil all around, while the red circle represents the evil within. The remaining white crescent represents the good in the world.
In the very beginning of time and the universe, the Goddess was born. Where she came from is the biggest mystery to date, but one that is accepted as fact and not even known by the Gods. The Goddess brought life into nothing, making it grow into the vast universe we know now. But where there is light there must be shadow, and from the shadows was born evil. The Goddess Agia and the evil known as Zyr fought, as was their nature and they were destined to do. But as they were equal in power, balancing the universe perfectly, the battle could only end in one way. And as Agia knew that no life could exist as long as Zyr lived, she sacrificed her life to destroy him. This cataclysmic event gave birth to the world of Kelia, and from the shards of Agia the thirteen Gods were born, who with each a part if Agia’s powers, shaped the world and gave it life. The ashes of evil spread through the world, most of it into the shadows and retreating into the remote parts of the world. But a little of it was imbedded into the living world, ensuring that the races were not only controlled by pure thoughts.
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